Zelgius, while being a recurring playable character and boss as the Black Knight, never actually appears in any maps as himself, only appearing in scripted battle scenes. The song data also suggests Ashera was going to have a multiple berserk-inflicting attack, instead of a multiple stun-inflicting attack. For the sake of brevity, most of these tracks are not listed here. Most of these are either alternate versions of tracks used in game or tracks used in Path of Radiance. Of the or so music tracks present on the game's ISO, over a third of them are unused. There are also far more soldiers running across the scene than in the final version, where only 1 or 2 of them can be briefly seen. The second is an early version of the scene in Part 3 Chapter 13 in which Kurthnaga incinerates and destroys one of Castle Nox's towers.Ĭompared to the previous cutscene, this one is in an even earlier stage of rendering, with Kurthnaga and castle being completely textureless. The layout of the scene is exactly the same as in the final release, but animations and visual effects are clearly in a very primitive state. The first is an early version of the scene in which Ike confronts the Black Knight in the Tower of Guidance. Both cutscenes use placeholder textures and backgrounds, feature unfinished shading and graphical effects on the characters, and also feature two counters of unknown purpose. Strangely, two unfinished CG cutscenes are still present on the disc for undisclosed reasons. A Fire Emblem game on the Wii! It's the sequel to Fire Emblem: Path of Radiance.